description = [[
This script launches a DNS fuzzing attack against any DNS server.
The script induces errors into randomly generated but valid DNS packets.
The packet template that we use includes one uncompressed and one
compressed name.
Use the <code>dns-fuzz.timelimit</code> argument to control how long the
fuzzing lasts. This script should be run for a long time. It will send a
very large quantity of packets and thus it's pretty invasive, so it
should only be used against private DNS servers as part of a software
development lifecycle.
]]
---
-- @usage
-- nmap --script dns-fuzz --script-args timelimit=2h <target>
--
-- @args dns-fuzz.timelimit How long to run the fuzz attack. This is a
-- number followed by a suffix: <code>s</code> for seconds,
-- <code>m</code> for minutes, and <code>h</code> for hours. Use
-- <code>0</code> for an unlimited amount of time. Default:
-- <code>10m</code>.
--
-- @output
-- Host script results:
-- |_dns-fuzz: Server stopped responding... He's dead, Jim.
author = "Michael Pattrick"
license = "Same as Nmap--See http://nmap.org/book/man-legal.html"
categories = {"fuzzer", "intrusive"}
require "bit"
require "dns"
require "stdnse"
require "comm"
require "shortport"
portrule = shortport.portnumber(53, "udp")
-- How many ms should we wait for the server to respond.
-- Might want to make this an argument, but 500 should always be more then enough.
DNStimeout = 500
-- Will the DNS server only respond to recursive questions
recursiveOnly = false
-- We only perform a DNS lookup of this site
recursiveServer = "scanme.nmap.org"
---
-- Checks if the server is alive/DNS
-- @param host The host which the server should be running on
-- @param port The servers port
-- @return Bool, true if and only if the server is alive
function pingServer (host, port, attempts)
local status, response
-- If the server doesn't respond to the first in a multiattempt probe, slow down
local slowDown = 1
if not recursiveOnly then
-- try to get a server status message
-- The method that nmap uses by default
local data
local pkt = dns.newPacket()
pkt.id = math.random(65535)
pkt.flags.OC3 = true
data = dns.encode(pkt)
for i = 1, attempts do
status, result = comm.exchange(host, port, data, {proto="udp", timeout=math.pow(DNStimeout,slowDown)})
if status then
return true
end
slowDown = slowDown + 0.25
end
return false
else
-- just do a vanilla recursive lookup of scanme.nmap.org
for i = 1, attempts do
status, respons = dns.query(recursiveServer, {host=host.ip, port=port.number, tries=1, timeout=math.pow(DNStimeout,slowDown)})
if status then
return true
end
slowDown = slowDown + 0.25
end
return false
end
end
---
-- Generate a random 'label', a string of ascii characters do be used in
-- the requested domain names
-- @return Random string of lowercase characters
function makeWord ()
local len = math.random(3,7)
local name = string.char(len)
for i = 1, len do
-- this next line assumes ascii
name = name .. string.char(math.random(string.byte("a"),string.byte("z")))
end
return name
end
---
-- Turns random labels from makeWord into a valid domain name.
-- Includes the option to compress any given name by including a pointer
-- to the first record. Obviously the first record should not be compressed.
-- @param compressed Bool, whether or not this record should have a compressed field
-- @return A dns host string
function makeHost (compressed)
-- randomly choose between 2 to 4 levels in this domain
local levels = math.random(2,4)
local name = ""
for i = 1, levels do
name = name .. makeWord ()
end
if compressed then
name = name .. string.char(0xC0) .. string.char(0x0C)
else
name = name .. string.char(0x00)
end
return name
end
---
-- Concatenate all the bytes of a valid dns packet, including names generated by
-- makeHost(). This packet is to be corrupted.
-- @return Always returns a valid packet
function makePacket()
local recurs = 0x00
if recursiveOnly then
recurs = 0x01
end
return
string.char( math.random(0,255), math.random(0,255), -- TXID
recurs, 0x00, -- Flags, recursion disabled by default for obvious reasons
0x00, 0x02, -- Questions
0x00, 0x00, -- Answer RRs
0x00, 0x00, -- Authority RRs
0x00, 0x00) -- Additional RRs
-- normal host
.. makeHost (false) .. -- Hostname
string.char( 0x00, 0x01, -- Type (A)
0x00, 0x01) -- Class (IN)
-- compressed host
.. makeHost (true) .. -- Hostname
string.char( 0x00, 0x05, -- Type (CNAME)
0x00, 0x01) -- Class (IN)
end
---
-- Introduce bit errors into a packet at a rate of 1/50
-- As Charlie Miller points out in "Fuzz by Number"
-- -> cansecwest.com/csw08/csw08-miller.pdf
-- It's difficult to tell how much random you should insert into packets
-- "If data is too valid, might not cause problems, If data is too invalid,
-- might be quickly rejected"
-- so 1/50 is arbitrary
-- @param dnsPacket A packet, generated by makePacket()
-- @return The same packet, but with bit flip errors
function nudgePacket (dnsPacket)
local newPacket = ""
-- Iterate over every byte in the packet
dnsPacket:gsub(".", function(c)
-- Induce bit errors at a rate of 1/50.
if math.random(50) == 25 then
-- Bitflip algorithm: c ^ 1<<(rand()%7)
newPacket = newPacket .. string.char( bit.bxor(c:byte(), bit.lshift(1, math.random(0,7))) )
else
newPacket = newPacket .. c
end
end)
return newPacket
end
---
-- Instead of flipping a bit, we drop an entire byte
-- @param dnsPacket A packet, generated by makePacket()
-- @return The same packet, but with a single byte missing
function dropByte (dnsPacket)
local newPacket = ""
local byteToDrop = math.random(dnsPacket:len())-1
local i = 0
-- Iterate over every byte in the packet
dnsPacket:gsub(".", function(c)
i=i+1
if not i==byteToDrop then
newPacket = newPacket .. c
end
end)
return newPacket
end
---
-- Instead of dropping an entire byte, in insert a random byte
-- @param dnsPacket A packet, generated by makePacket()
-- @return The same packet, but with a single byte missing
function injectByte (dnsPacket)
local newPacket = ""
local byteToInject = math.random(dnsPacket:len())-1
local i = 0
-- Iterate over every byte in the packet
dnsPacket:gsub(".", function(c)
i=i+1
if i==byteToInject then
newPacket = newPacket .. string.char(math.random(0,255))
end
newPacket = newPacket .. c
end)
return newPacket
end
---
-- Instead of dropping an entire byte, in insert a random byte
-- @param dnsPacket A packet, generated by makePacket()
-- @return The same packet, but with a single byte missing
function truncatePacket (dnsPacket)
local newPacket = ""
-- at least 12 bytes to make sure the packet isn't dropped as a tinygram
local eatPacketPos = math.random(12,dnsPacket:len())-1
local i = 0
-- Iterate over every byte in the packet
dnsPacket:gsub(".", function(c)
i=i+1
if i==eatPacketPos then
return
end
newPacket = newPacket .. c
end)
return newPacket
end
---
-- As the name of this function suggests, we corrupt the packet, and then send it.
-- We choose at random one of three corruption functions, and then corrupt/send
-- the packet a maximum of 10 times
-- @param host The servers IP
-- @param port The servers port
-- @param query An uncorrupted DNS packet
-- @return A string if the server died, else nil
function corruptAndSend (host, port, query)
local randCorr = math.random(0,4)
local status
local result
-- 10 is arbitrary, but seemed like a good number
for j = 1, 10 do
if randCorr<=1 then
-- slight bias to nudging because it seems to work better
query = nudgePacket(query)
elseif randCorr==2 then
query = dropByte(query)
elseif randCorr==3 then
query = injectByte(query)
elseif randCorr==4 then
query = truncatePacket(query)
end
status, result = comm.exchange(host, port, query, {proto="udp", timeout=DNStimeout})
if not status then
if not pingServer(host,port,3) then
-- no response after three tries, the server is probably dead
return "Server stopped responding... He's dead, Jim.\n"..
"Offending packet: 0x".. stdnse.tohex(query)
else
-- We corrupted the packet too much, the server will just drop it
-- No point in using it again
return nil
end
end
if randCorr==4 then
-- no point in using this function more then once
return nil
end
end
return nil
end
action = function(host, port)
math.randomseed(os.time())
local endT
local timelimit, err
local retStr
local query
for _, k in ipairs({"dns-fuzz.timelimit", "timelimit"}) do
if nmap.registry.args[k] then
timelimit, err = stdnse.parse_timespec(nmap.registry.args[k])
if not timelimit then
error(err)
end
break
end
end
if timelimit and timelimit > 0 then
-- seconds to milliseconds plus the current time
endT = timelimit*1000 + nmap.clock_ms()
elseif not timelimit then
-- 10 minutes
endT = 10*60*1000 + nmap.clock_ms()
end
-- Check if the server is a DNS server.
if not pingServer(host,port,1) then
-- David reported that his DNS server doesn't respond to
recursiveOnly = true
if not pingServer(host,port,1) then
return "Server didn't response to our probe, can't fuzz"
end
end
nmap.set_port_state (host, port, "open")
-- If the user specified that we should run for n seconds, then don't run for too much longer
-- If 0 seconds, then run forever
while not endT or nmap.clock_ms()<endT do
-- Forge an initial packet
-- We start off with an only slightly corrupted packet, then add more and more corruption
-- if we corrupt the packet too much then the server will just drop it, so we only recorrupt several times
-- then start all over
query = makePacket ()
-- induce random jitter
retStr = corruptAndSend (host, port, query)
if not retStr==nil then
return retStr
end
end
return "The server seems impervious to our assault."
end
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