Article 2913 of alt.sources:
Path: oce-rd1!hp4nl!mcsun!uunet!munnari.oz.au!metro!cluster!swift!softway!otc!gregm
From: gregm@otc.otca.oz.au (Greg McFarlane)
Newsgroups: comp.sources.d,alt.sources,comp.editors
Subject: VI SOLVES HANOI
Message-ID: <2323@otc.otca.oz>
Date: 19 Feb 91 01:32:14 GMT
Sender: news@otc.otca.oz
Reply-To: gregm@otc.otca.oz.au (Greg McFarlane)
Organization: OTC Development Unit, Australia
Lines: 80
Xref: oce-rd1 comp.sources.d:5702 alt.sources:2913 comp.editors:2313
Submitted-by: gregm@otc.otca.oz.au
Archive-name: hanoi.vi.macros/part01
Everyone seems to be writing stupid Tower of Hanoi programs.
Well, here is the stupidest of them all: the hanoi solving vi macros.
Save this article, unshar it, and run uudecode on hanoi.vi.macros.uu.
This will give you the macro file hanoi.vi.macros.
Then run vi (with no file: just type "vi") and type:
:so hanoi.vi.macros
g
and watch it go.
The default height of the tower is 7 but can be easily changed by editing
the macro file.
The disks aren't actually shown in this version, only numbers representing
each disk, but I believe it is possible to write some macros to show the
disks moving about as well. Any takers?
(For maze solving macros, see alt.sources or comp.editors)
Greg
Copyright 2K16 - 2K18 Indonesian Hacker Rulez