<?xml version="1.0" encoding="utf-8"?><soft xmlns="http://www.softaculous.com">
<overview>
<img src="logo.gif" style="float:right;margin:8px;" alt="" />{{overview}}
</overview>
<features>
{{features}}
</features>
<demo>
http://mezzoblue.github.com/PaintbrushJS/
</demo>
<ratings>
http://www.softaculous.com/softwares/javascripts/libraries/PaintbrushJS
</ratings>
<space>
1797966
</space>
<support>
https://github.com/mezzoblue/PaintbrushJS
</support>
<version>
0.3
</version>
<mod>1</mod>
<mod_files>7</mod_files>
<softversion>
2.8
</softversion>
<languages>
<english-overview>
<font size="5" color="#182e7a">PaintbrushJS</font> is a lightweight browser-based image processing library built with Javascript and canvas.
<br /><br />
PaintbrushJS is licensed under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT License</a>.
</english-overview>
<english-features>
You use it by applying a class to an element on the page and setting a few parameters with some extra <span class="caps">HTML</span> attributes. If the element is an <code>img</code> or it has a <code>background-image</code> set in your <span class="caps">CSS</span>, PaintbrushJS will create a temporary <code>canvas</code> element and manipulate the image there, before finally saving it back out to the original element.
</english-features>
</languages>
</soft>
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